// This file was decompiled using VCSCM.ini published on 2021-01-30
{$CLEO .cs}

0000: NOP 

:POLDRV_10      
0004: $9015 = 0 // $ = int
0001: wait 0 ms 
00D6: if 
0256:   player $player_char defined 
004D: jump_if_false @POLDRV_10   
0001: wait 100 ms    


0001: wait 3000 ms 
:Noname_21112
0001: wait 300

//0055: put_player $PLAYER_CHAR at 151.622 -335.383 171.848
//0055: put_player $PLAYER_CHAR at 126.849 -366.69 165.079
00D6: if 
    05F1: 2@ = random_object_near_point 121.622 -395.383 11.8484 in_radius 2.0 find_next 0 //IF and SET 
then   
0004: $9015 = 1 // $ = int
0363: toggle_model_render_at 114.909 -366.16 7.63 radius 2000.0 object 7666 1 
0002: jump @terloop
end

02CE: 2@ = ground_z 145.1305 -390.7174 9.2
00D6: if 
0038:   $passed_ASS1_Rub_Out == 1 // $ == int 
then

    00D6: if and
    848C:  not pickup_at 145.1305 -390.7174 2@ available_or_will_respawn 
    848C:  not pickup_at 145.1305 -390.7174 9.2 available_or_will_respawn
    then
        0518: 15@ = create_available_asset_pickup 'BUYDSTR' at  145.1305 -390.7174 9.2 price 100000 // Press the ~h~~k~~PED_ANSWER_PHONE~ ~w~button to purchase El Swanko Casa for $~1~
    end
end

00D6: if or
0038:   $passed_ASS1_Rub_Out == 0 // $ == int 
048C:   pickup_at 145.1305 -390.7174 2@ available_or_will_respawn
048C:   pickup_at 145.1305 -390.7174 9.2 available_or_will_respawn
then   
    0363: toggle_model_render_at 114.909 -366.16 7.63 radius 2000.0 object 7666 0 
    :Noname_211  
    0001: wait 5 ms 
    
    00D6: if
    0038:   $passed_ASS1_Rub_Out == 1 // $ == int 
    then         
        02CE: 2@ = ground_z 145.1305 -390.7174 9.2
        00D6: if and
        00F6:   player $player_char 0 145.1305 -390.7174 9.2 radius 1.4 1.4 1.4 
        00E1:   player 0 pressed_button 4
                                                                    /*
        848C:  not pickup_at 145.1305 -390.7174 2@ available_or_will_respawn 
        848C:  not pickup_at 145.1305 -390.7174 9.2 available_or_will_respawn   */
        then
          jump @Noname_2111  
        end
    end
    0002: jump @Noname_211
end





:Noname_2111  
 
00D6: if 
00F6:   player $player_char 0 145.1305 -390.7174 9.2 radius 2.0 2.0 2.0 
004D: jump_if_false @Noname_21112

0247: request_model 7660 
0247: request_model 7661
0247: request_model 7662
0247: request_model 7663 
0247: request_model 7665  
0247: request_model 7671  
0247: request_model 467  
0247: request_model 7570



016A: fade 0 1000 ms 
0001: wait 1000 ms 
0055: put_player $PLAYER_CHAR at 118.7338 -433.3563 11.0



015F: set_camera_position 120.2569 -459.4382 11.1 rotation 0.0 0.0 0.0 

0160: point_camera 116.549 -373.89 50.5794 switchstyle 2 
0001: wait 300 ms 
0171: set_player $PLAYER_CHAR z_angle_to 180.0

016A: fade 1 500 ms
 

0394: play_music 1 
0001: wait 1500 ms  


016A: fade 0 1000 ms
0001: wait 1100 ms  
0363: toggle_model_render_at 114.909 -366.16 7.63 radius 2000.0 object 3964 0 //upper part 
029B: 10@ = init_object 7662 at 121.622 -395.383 11.8484
029B: 9@ = init_object 7663 at 126.967 -339.166 12.7639
029B: 7@ = init_object 7665 at 129.644 -297.651 10.5917    
029B: 6@ = init_object 7671 at 184.99 -378.46 12.146

029B: 4@ = init_object 467 at 158.791 -424.006 12.4308
029B: 3@ = init_object 467 at 121.291 -424.006 12.4308
029B: 2@ = init_object 467 at 81.991 -424.006 12.4308
0001: wait 50 ms 
0177: set_object 6@ z_angle_to -13.0                
029B: 5@ = init_object 7671 at 82.89 -309.26 13.246   
0001: wait 50 ms 
0177: set_object 5@ z_angle_to 270.0

016A: fade 1 500 ms
0001: wait 600 ms 

0001: wait 1000 ms


016A: fade 0 800 ms 
0001: wait 900 ms  
029B: 11@ = init_object 7661 at 120.501 -366.853 21.4865 

016A: fade 1 500 ms
0001: wait 2600 ms 


016A: fade 0 800 ms 
0001: wait 900 ms
029B: 13@ = init_object 7660 at 120.744 -366.084 78.949 
029B: 1@ = init_object 7570 at 127.6366 -409.7716 16.35  
 
0363: toggle_model_render_at 114.909 -366.16 7.63 radius 2000.0 object 3880 0 // lod
0363: toggle_model_render_at 114.909 -366.16 7.63 radius 2000.0 object 3830 0 //inside part 

0363: toggle_model_render_at 114.909 -366.16 7.63 radius 2000.0 object 7666 1

016A: fade 1 500 ms
0001: wait 2600 ms 

                                   
0249: release_model 7660            
0249: release_model 7661           
0249: release_model 7662           
0249: release_model 7663           
0249: release_model 7665
0249: release_model 467  
0249: release_model 7570 
015A: restore_camera 
0004: $9015 = 1 // $ = int

:terloop

0001: wait 50000 ms

0002: jump @terloop

